[Fixed]Holocrons no longer restore a Jedi’s force bar.
[Fixed]Pets can now be healed by a player Medic with regular stims.
[Fixed]New characters will no longer have their credits reverted to 0.
Galactic Civil War[Changed]Increased the roll cost on all GCW Reward Terminals to 4000 up from 2000.Bug Fixes
[Fixed]Jedi players on the Bounty Hunter terminals will now have the correct credit amount for their mission relative to their skill.
[Changed]Force Run 2 has been removed
[Changed]The terrain negotiation of Force Run 1 has been increased to 66 up from 33.
Droids[Changed]Bomb Droids no longer require a Novice Smuggler to detonate. A Novice Bounty Hunter is still...
SWGEmu[Merged]Publish 9 Merge. Aftermath is now on the latest version of Core3 and Publish 9. This includes all stable additions made when Publish 9 was added onto Basilisk. The only exception to this rule is the change "Pets and vehicles can no l...
Galactic Civil War[Changed]Parts of the UI and Faction recruiters will now correctly use Covert/Overt instead of Combatant/Special Forces to keep in line with our PvP/GCW system.Bug Fixes[Fixed]Combat Medics will now correctly gain a Jedi TEF afte...
Items[Changed]Players can no longer see the 'DEBUG' option on the radial menu of the Aurilian Plant.Bug Fixes[Fixed]The SKYNET message for when a neutral player is killed by a faction player no longer displays incorrectly.
Galactic Civil War
[Added]GCW Reward Terminals are now available. These new terminals are placed in Coronet, Mos Eisley, Theed and The Dantooine Mining Outpost. While your faction controls the specific planet with each terminal on, you can spend a...
[Changed] [Nova Patch] Force healing refactored, now based on how much is healed and what negative effects are removed.
[Changed] [Nova Patch] Jedi will no longer do less damage to LS vulnerable creatures/npcs once their armor is...
[Changed] Jedi XP loss upon cloning has been increased to 15% of their highest box cap up from 10%.
[Changed] Jedi XP loss upon death to a Bounty Hunter with their mission up to 2.5x XP from 2x XP.
[Changed] Increased Jedi XP los...
Professions: Jedi[Added] Jedi Masters and Dark Jedi Masters can now acquire the 'Jedi Robe' and 'Dark Jedi Robe' by meditating at a Shrine. Which robe you receive is dependent on if you chose the dark or light side Jedi trees after the Padawan box.
Professions: Jedi[Changed]Increased XP requirements for all boxes in the Jedi Master tree to the following:
[Changed]Force Absorb 1 & 2 can no longer be used at the same time as Avoid...
Professions: Jedi[Added]Jedi now have the option to clone at any Jedi Shrine for the planet they are on if they die. The Dark and Light Jedi Enclaves on Yavin 4 are also an option for FRS enabled Jedi.Professions: Politician[Changed]Increased amou...
[Changed] The default auto attack ability now grants Jedi visibility in the same way as any regular Lightsaber based attack.
[Changed] Jedi visibility range has now increased from 32m to 70m
[Fixed] Jedi can now hit bac...
[Added] Jedi Accuracy clothing and armor attachments to loot drops.
These were added as Jedi in vanilla can suffer from a lot of accuracy issues. This small boost should help Jedi out without overpowering them.
Terminals[Added] Level display...
Professions: Creature Handler[Changed] Increased Creature Handler XP caps so they are 2x the box XP requirement.Professions: Entertainer[Changed] Increased duration cap on Entertainer buffs to 3h10m.Cities
[Added] Two new dual spec city specializa...